Update Sunday 23rd June, 2024: FromSoftware has responded to CD Projekt Red’s congratulatory tweet, saying it is “truly an honour” for the Elden Ring DLC Shadow of the Erdtree to be “placed alongside” The Witcher 3’s Blood & Wine, long considered one of the greatest DLCs ever made.
In a response to CDPR’s original X post, FromSoft said: “It is truly an honour to be placed alongside Blood and Wine, one of the all time greats.
“We are humbed by your kind words. Thank you.”
It is truly an honour to be placed alongside Blood and Wine, one of the all time greats. We are humbled by your kind words. Thank you.
— FROMSOFTWARE (@fromsoftware_pr) June 22, 2024
To see this content please enable targeting cookies.
Original story follows.
The Witcher developer CD Projekt Red – which long held the record for the best-reviewed RPG expansion for Blood and Wine – has congratulated FromSoftware for its “stellar work”.
Acknowledging that Elden Ring DLC Shadow of the Erdtree has stolen the accolade after eight years of riding high, The Witcher team said that whilst it had “the honour of being the best-reviewed expansion for a role-playing gaming”, “Elden Ring gets to wear that crown now”.
In a message posted to social media platform X, The Witcher’s official X account said:
“For the last eight years, The Witcher 3: Blood and Wine had the honour of being the best-reviewed expansion for a role-playing game – but Elden Ring gets to wear that crown now. Congratulations to the entire team at FromSoftware on their stellar work!”
Here’s a live view of REDs this week trying to prepare for Shadow of the Erdtree. pic.twitter.com/Ixb3rxrpyZ
— The Witcher (@thewitcher) June 21, 2024
To see this content please enable targeting cookies.
In other news, FromSoftware’s Soulsborne games are notoriously difficult to beat, but creator Hidetaka Miyazaki recently said it would “break the game itself” to turn down the challenge.
“If we really wanted the whole world to play the game, we could just crank the difficulty down more and more. But that wasn’t the right approach,” he said. “Had we taken that approach, I don’t think the game would have done what it did, because the sense of achievement that players gain from overcoming these hurdles is such a fundamental part of the experience. Turning down difficulty would strip the game of that joy – which, in my eyes, would break the game itself.”