Tiny Bookshop is making me want to run away to the seaside, and judging by its popularity on Steam and Switch 2, everybody else is coming too

If the recent unstoppable wave of cosy sims has taught me anything, it’s that my life would be infinitely more tolerable if only I dropped everything to start a life of aggressive vegetable upkeep deep in bucolic isolation. Yet despite all this pro-turnip (and weirdly low-key horny) propaganda, the idea’s never particularly appealed. Tiny Bookshop, though, might finally have convinced me that the time is right: so farewell all; I’m packing up for a new adventure among musty, attic-abandoned boxes and salt-scented air.

Tiny BookshopDeveloper: Neoludic GamesPublisher: Skystone GamesPlatform: Played on PCAvailability: Out now on PC (Steam) and Nintendo Switch / Switch 2

Unusually for the genre, it’s not a distant and suddenly, fortuitously dead relative that serves as a catalyst for Tiny Bookstore’s Big Move, but rather a simple yearning for a better life – which, without wanting to state the blindingly obvious too much, is probably something plenty of people can identify with right now. And so it is – with a glove compartment stuffed with Werther’s Originals and a rickety two-wheeled trailer in tow – a new start beckons beyond white cliffs and coastal roads, in the sleepy seaside town of Bookston.

And really it’s got everything you might want from a fictional coastal retreat: gently sun-kissed beaches far from the tourist scrum, a picturesque sea view promenade with enough wandering sailors to satisfy even Ryo Hazuki, a cosmopolitan café quarter, a reputedly haunted lighthouse high on a hill, and even – something we’d all love in our lives – the kind of lilting, lo-fi musical accompaniment that lets you know everything’s okay; the summer will last forever, and your troubles will bother you no more.

Amid all this, there’s the newly relocated you, your fixer-upper wagon, and a dream of a literary powered, self-sufficient future; specifically, to make your fortune by selling tatty second-hand tomes to the people of Bookston. Tiny Bookstore is, nominally at least, a management game, albeit an intentionally languid one, where the gentle roll of days passes in a low-stakes loop of daylight opening hours – different locations bringing new customers with subtly different demands – and a spot of blind-buy book acquisition using the local newspaper’s classifieds ads once earnings have been tallied and the day is done.